
(***) Correct is, the assumptions on aspect ratio depend on codec used. The black bars in exported file will remain. To transform 16:9 to 4:3 set value of Scale.X to 0.75. To work around, set your project output format to 720p (the export resolution) and use DVE effect on each 1440x1080 clip. Furthermore, the supported export formats of the Free version are limited to 16:9 anyway (which will show black bars on recognized 4:3 footage). That's why you see the difference between exported file and preview. Output.Format settings do not influence export aspect ratio. Instead, because 1440x1080 is an anamorphic broadcast standard with 16:9 aspect ratio, consequently (but maybe not always desirably) Lightworks treats this format as anamorphic 16:9 (***).

Lightworks ignores Display Aspect Ratio parameter in container header, because this information might be wrong. Writing library : x264 core 146 r2538 121396cĮncoding settings : cabac=1 / ref=1 / deblock=1:0:0 / analyse=0x3:0x113 / me=hex / subme=2 / psy=1 / psy_rd=1.00:0.00 / mixed_ref=0 / me_range=16 / chroma_me=1 / trellis=0 / 8x8dct=1 / cqm=0 / deadzone=21,11 / fast_pskip=1 / chroma_qp_offset=0 / threads=6 / lookahead_threads=2 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / bluray_compat=0 / constrained_intra=0 / bframes=3 / b_pyramid=2 / b_adapt=1 / b_bias=0 / direct=1 / weightb=1 / open_gop=0 / weightp=1 / keyint=250 / keyint_min=25 / scenecut=40 / intra_refresh=0 / rc_lookahead=10 / rc=crf / mbtree=1 / crf=24.0 / qcomp=0.60 / qpmin=0 / qpmax=69 / qpstep=4 / ip_ratio=1.40 / aq=1:1.00Īlso, I tried playing with the conversion settings and in 4:3 mode they don't have any effect. Writing application : Open Broadcaster Software v0.658b Complete name : D:\Lightworks Projects\Zelda 2\Video\OBS Recording.mp4
